[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 2124,445
Objectives[0]positionY = 4809,876
Objectives[0]positionZ = 41,19595
Objectives[0]Heading = 120
Objectives[0]model = a_c_chimp
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2122,323
Objectives[0]mission_Actors[0]positionY = 4803,715
Objectives[0]mission_Actors[0]positionZ = 41,52052
Objectives[0]mission_Actors[0]Heading = 114,392
Objectives[0]mission_Actors[0]String_Name = a_c_rhesus
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 4194021054
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2122,323
Objectives[0]mission_Vehicles[0]positionY = 4803,715
Objectives[0]mission_Vehicles[0]positionZ = 41,52052
Objectives[0]mission_Vehicles[0]Heading = 114,392
Objectives[0]mission_Vehicles[0]Name = Duster
Objectives[0]mission_Vehicles[0]Model = duster
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 4
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2126,404
Objectives[1]positionY = 4801,381
Objectives[1]positionZ = 40,0137
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 14
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 2121,986
Objectives[1]Task_List[0]PositionY = 4803,956
Objectives[1]Task_List[0]PositionZ = 40,69593
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = Drive
Objectives[1]Task_List[1]PositionX = 2089,135
Objectives[1]Task_List[1]PositionY = 4788,123
Objectives[1]Task_List[1]PositionZ = 40,56046
Objectives[1]Task_List[1]Speed = 10
Objectives[1]Task_List[1]StopBeforeVehicles = False
Objectives[1]Task_List[1]StopBeforeActors = False
Objectives[1]Task_List[1]AvoidVehicles = True
Objectives[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[1]Task_List[1]AvoidActors = True
Objectives[1]Task_List[1]AvoidObjects = True
Objectives[1]Task_List[1]StopAtLights = False
Objectives[1]Task_List[1]UseBlinkers = True
Objectives[1]Task_List[1]AllowGoingWrongWay = True
Objectives[1]Task_List[1]Reverse = False
Objectives[1]Task_List[1]TakeShortestPath = True
Objectives[1]Task_List[1]IgnoreRoads = True
Objectives[1]Task_List[1]IgnoreAllPathing = True
Objectives[1]Task_List[1]AvoidHighWays = True
Objectives[1]Task_List[2]Type = Drive
Objectives[1]Task_List[2]PositionX = 2020,177
Objectives[1]Task_List[2]PositionY = 4756,107
Objectives[1]Task_List[2]PositionZ = 40,56042
Objectives[1]Task_List[2]Speed = 50
Objectives[1]Task_List[2]StopBeforeVehicles = False
Objectives[1]Task_List[2]StopBeforeActors = False
Objectives[1]Task_List[2]AvoidVehicles = True
Objectives[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[1]Task_List[2]AvoidActors = True
Objectives[1]Task_List[2]AvoidObjects = True
Objectives[1]Task_List[2]StopAtLights = False
Objectives[1]Task_List[2]UseBlinkers = True
Objectives[1]Task_List[2]AllowGoingWrongWay = True
Objectives[1]Task_List[2]Reverse = False
Objectives[1]Task_List[2]TakeShortestPath = True
Objectives[1]Task_List[2]IgnoreRoads = True
Objectives[1]Task_List[2]IgnoreAllPathing = True
Objectives[1]Task_List[2]AvoidHighWays = True
Objectives[1]Task_List[3]Type = VehiclePlaneTask
Objectives[1]Task_List[3]positionX = 1364,539
Objectives[1]Task_List[3]positionY = 4428,173
Objectives[1]Task_List[3]positionZ = 164,7831
Objectives[1]Task_List[3]speed = 100
Objectives[1]Task_List[3]Hight = 100
Objectives[1]Task_List[3]FollowPlayer = False
Objectives[1]Task_List[3]AttackPlayer = False
Objectives[1]Task_List[3]LandStart = False
Objectives[1]Task_List[3]LandEnd = False
Objectives[1]Task_List[4]Type = VehiclePlaneTask
Objectives[1]Task_List[4]positionX = 1376,321
Objectives[1]Task_List[4]positionY = 3940,026
Objectives[1]Task_List[4]positionZ = 30,5475
Objectives[1]Task_List[4]speed = 100
Objectives[1]Task_List[4]Hight = 5
Objectives[1]Task_List[4]FollowPlayer = False
Objectives[1]Task_List[4]AttackPlayer = False
Objectives[1]Task_List[4]LandStart = False
Objectives[1]Task_List[4]LandEnd = False
Objectives[1]Task_List[5]Type = VehiclePlaneTask
Objectives[1]Task_List[5]positionX = 535,7509
Objectives[1]Task_List[5]positionY = 3361,044
Objectives[1]Task_List[5]positionZ = 298,646
Objectives[1]Task_List[5]speed = 100
Objectives[1]Task_List[5]Hight = 100
Objectives[1]Task_List[5]FollowPlayer = False
Objectives[1]Task_List[5]AttackPlayer = False
Objectives[1]Task_List[5]LandStart = False
Objectives[1]Task_List[5]LandEnd = False
Objectives[1]Task_List[6]Type = VehiclePlaneTask
Objectives[1]Task_List[6]positionX = -223,1727
Objectives[1]Task_List[6]positionY = 3996,892
Objectives[1]Task_List[6]positionZ = 337,0478
Objectives[1]Task_List[6]speed = 100
Objectives[1]Task_List[6]Hight = 100
Objectives[1]Task_List[6]FollowPlayer = False
Objectives[1]Task_List[6]AttackPlayer = False
Objectives[1]Task_List[6]LandStart = False
Objectives[1]Task_List[6]LandEnd = False
Objectives[1]Task_List[7]Type = VehiclePlaneTask
Objectives[1]Task_List[7]positionX = 800,2276
Objectives[1]Task_List[7]positionY = 3919,51
Objectives[1]Task_List[7]positionZ = 431,1275
Objectives[1]Task_List[7]speed = 100
Objectives[1]Task_List[7]Hight = 100
Objectives[1]Task_List[7]FollowPlayer = False
Objectives[1]Task_List[7]AttackPlayer = False
Objectives[1]Task_List[7]LandStart = False
Objectives[1]Task_List[7]LandEnd = False
Objectives[1]Task_List[8]Type = VehiclePlaneTask
Objectives[1]Task_List[8]positionX = 799,7233
Objectives[1]Task_List[8]positionY = 3918,225
Objectives[1]Task_List[8]positionZ = 30,46894
Objectives[1]Task_List[8]speed = 100
Objectives[1]Task_List[8]Hight = 100
Objectives[1]Task_List[8]FollowPlayer = False
Objectives[1]Task_List[8]AttackPlayer = False
Objectives[1]Task_List[8]LandStart = False
Objectives[1]Task_List[8]LandEnd = False
Objectives[1]Task_List[9]Type = VehiclePlaneTask
Objectives[1]Task_List[9]positionX = 1915,275
Objectives[1]Task_List[9]positionY = 3857,265
Objectives[1]Task_List[9]positionZ = 231,8909
Objectives[1]Task_List[9]speed = 100
Objectives[1]Task_List[9]Hight = 100
Objectives[1]Task_List[9]FollowPlayer = False
Objectives[1]Task_List[9]AttackPlayer = False
Objectives[1]Task_List[9]LandStart = False
Objectives[1]Task_List[9]LandEnd = False
Objectives[1]Task_List[10]Type = VehiclePlaneTask
Objectives[1]Task_List[10]positionX = 2386,801
Objectives[1]Task_List[10]positionY = 4960,171
Objectives[1]Task_List[10]positionZ = 142,4497
Objectives[1]Task_List[10]speed = 100
Objectives[1]Task_List[10]Hight = 100
Objectives[1]Task_List[10]FollowPlayer = False
Objectives[1]Task_List[10]AttackPlayer = False
Objectives[1]Task_List[10]LandStart = False
Objectives[1]Task_List[10]LandEnd = False
Objectives[1]Task_List[11]Type = VehiclePlaneTask
Objectives[1]Task_List[11]positionX = 827,9565
Objectives[1]Task_List[11]positionY = 3388,095
Objectives[1]Task_List[11]positionZ = 276,0658
Objectives[1]Task_List[11]speed = 100
Objectives[1]Task_List[11]Hight = 100
Objectives[1]Task_List[11]FollowPlayer = False
Objectives[1]Task_List[11]AttackPlayer = False
Objectives[1]Task_List[11]LandStart = False
Objectives[1]Task_List[11]LandEnd = False
Objectives[1]Task_List[12]Type = VehiclePlaneTask
Objectives[1]Task_List[12]positionX = 1143,756
Objectives[1]Task_List[12]positionY = 3099,552
Objectives[1]Task_List[12]positionZ = 39,91411
Objectives[1]Task_List[12]speed = 100
Objectives[1]Task_List[12]Hight = 5
Objectives[1]Task_List[12]FollowPlayer = False
Objectives[1]Task_List[12]AttackPlayer = False
Objectives[1]Task_List[12]LandStart = False
Objectives[1]Task_List[12]LandEnd = False
Objectives[1]Task_List[13]Type = VehiclePlaneTask
Objectives[1]Task_List[13]positionX = 1528,178
Objectives[1]Task_List[13]positionY = 3202,38
Objectives[1]Task_List[13]positionZ = 39,91156
Objectives[1]Task_List[13]speed = 10
Objectives[1]Task_List[13]Hight = 5
Objectives[1]Task_List[13]FollowPlayer = False
Objectives[1]Task_List[13]AttackPlayer = False
Objectives[1]Task_List[13]LandStart = False
Objectives[1]Task_List[13]LandEnd = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Leave_Area
Objectives[2]positionX = 2123,143
Objectives[2]positionY = 4805,821
Objectives[2]positionZ = 40,19595
Objectives[2]Leave_Area_Distance = 300
Objectives[2]Leave_Area_Use_Objective_Position = True
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2123,132
Objectives[3]positionY = 4805,805
Objectives[3]positionZ = 40,19595
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 6
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 6
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 160
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = ~g~The eighth chapter of alebal4 is ready. ~n~~y~10 new missions.
Objectives[4]positionX = 2125,453
Objectives[4]positionY = 4803,462
Objectives[4]positionZ = 40,1012
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 16
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = True
Objectives[4]Cutscenes_Follow_Distancee = 3
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 75
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2120,51
Objectives[5]positionY = 4812,289
Objectives[5]positionZ = 40,19595
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~o~Download it from:~y~ gta5newmissions.altervista.org
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 2107,129
Objectives[6]positionY = 4820,968
Objectives[6]positionZ = 40,37859
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 10
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~g~The eighth chapter of alebal4 is ready. ~n~~y~10 new missions.
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 2089,25
Objectives[7]positionY = 4818,014
Objectives[7]positionZ = 40,5788
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~o~Download it from:~y~ gta5newmissions.altervista.org
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 2063,606
Objectives[8]positionY = 4813,729
Objectives[8]positionZ = 40,54873
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 10
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~g~The eighth chapter of alebal4 is ready. ~n~~y~10 new missions.
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 2032,043
Objectives[9]positionY = 4808,456
Objectives[9]positionZ = 40,62188
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~o~Download it from:~y~ gta5newmissions.altervista.org
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 2032,043
Objectives[10]positionY = 4808,456
Objectives[10]positionZ = 40,62188
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 10
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

